"Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. ...High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation."

National Curriculum, DfE 2014

 

The teaching of Design and Technology at St James’ Church of England Primary School helps all children to become discriminating and informed consumers and potential innovators Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts. Children learn how to take risks, becoming resourceful, innovative, enterprising, and capable citizens. By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant early learning goal or programme of study. 

 

There are so many careers in Design and Technology that children may go on to pursue, including: graphic design, interior design, industrial design, engineering, web developer, nutritionist, aeronautical engineer and many more!

Through the Design and Technology curriculum, we aim to: 

  • to develop imaginative thinking in children and to enable them to talk about what they like and dislike when designing and making things 

  • to enable children to talk about how things work, and to draw and model their ideas 

  • to encourage children to select appropriate tools and techniques for making a product, whilst following safe procedures 

  • to explore attitudes towards the made world and how we live and work within it 

  • to develop an understanding of technological processes and products, their manufacture and their contribution to our society 

  • to foster enjoyment, satisfaction and purpose in designing and making things. 

 

By the end of each key stage, pupils are expected to know, apply and understand the knowledge and skills specified in the relevant early learning goals or programme of study. By the end of Key Stage 2, our end points for pupils are: 

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world  

  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users  

  • critique, evaluate and test their ideas ad products and the work of others  

  • understand and apply the principles of nutrition and learn how to cook. 

 

Our Design and Technology curriculum is based on the National Curriculum, plus our vision, values and mission (RACE: Respect, Aspiration, Community, Enquiring Minds). This cyclical curriculum focuses on the 6 aspects below and our pupils revisit these aspects throughout their time in our school every year, with two aspects only being introduced in KS2 (electrical systems & digital systems). Each time they revisit an aspect, it is with increasing complexity to build on their prior knowledge. In each of the 3 core projects they complete each year they build on their ability to design, make and evaluate. We develop pupils’ understanding of cooking and nutrition through a focus each term from EYFS-Y6, where pupils grow, harvest and cook food from our school allotment. This develops an understanding of from farm to fork, so that pupils plant food seasonally from seed and also look at how harvested food is stored.  In addition, they are given opportunities to use their growing technical vocabulary, whilst also examining the work of famous crafts people, designers, inventors, and engineers.

 

SJA DT Long Term Plan 2024-25

Design Technology Long Term Overview 2024-25

 


*Kapow

Autumn 1

Autumn 2 - Cooking

Spring 1

Spring 2 - Cooking

Summer 1

Summer 2 - Cooking

Year 1

Mechanisms - Make a Moving Story Book

Bruschetta

Textiles - Make a Hand Puppet

Lettuce Boats

Structures - Construct a Windmill

Fruit Smoothies*

Year 2

Structures - Baby Bears Chair

Healthy Wraps*

Mechanisms - Fairground Wheel

Pea Hummus

Textiles – Pouches

Radish, Avocado and Pumkin Seed Salad

Year 3

Mechanisms - Pneumatic Toys

Allotment Stew

 

Textiles - Cross Stitch/ Appliqué & Fastenings

Mixed Bean Burger

Structures – Constructing a Castle

Seasonal Tarts*

Year 4

Mechanical Systems - Making a Slingshot Car

Basic Biscuits*

Electrical Systems - Torches

Allotment Ratatouille

Digital World - Mindful Moments Timer & Poster

Egyptian Spinach Soup

Year 5

Mechanical Systems - Pop Up Book

Bolognese*

Structures - Bridges

Fruit/Savoury Crumble

Textiles - Stuffed Toys

Carrot and Lentil Salad

Year 6

Mechanical Systems - Automata Toys

Starter: Vegetarian Stuffed Peppers*

Electrical systems - Steady Hand Games

Min course: Salmon*

Digital World - Navigating the World

Dessert: Pineapple Upside Down Cake*

 

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